VamporiumSURFACE is a "one shader — one material" solution that allows the creation of endless variation of surfaces with different properties, available for URP and HDRP.
- Use only one shader and one material to create many, very different variations, including diffuse (albedo) color, shininess, metallic, emission color, rim color, rim size, etc.
- Save the settings of a variation into an asset to use it on multiple meshes, acting like a color/material theme
- Randomize the hue, saturation and value of the given colors to make even more variations of your materials